Download card-shell-vol1-101.hqx (364,538 KB)
From "Ralph Sutherland
Date: Wed, 25 Aug 93 17:43:21 -0600
From: Ralph Sutherland
Subject: Card Shell Volume 1 v1.01
Moderators,
Here is yet another(last for a while I hope) update
of the cardshell games vol #1. I was alerted to a case where they
will crash during startup on an accelerated 68000 machine
without colour quickdraw. The games are meant to just quit gracefully
on any machine without colour QD. This has been fixed. Otherwise
the games are unchanged and people with working copies of the
previous versions do not really need to down load these ones.
Although if they are going to spread the games further,then
it would be a good idea to use these fixed games.
Cheers
Ralph
-- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics
-- ralph@zwicky.colorado.edu Colorado University, Boulder.
-- ralph@madras.anu.edu.au --------------------------------------------
8<-----8<----Card-Shell-Vol1-1.hqx follows-----8<-----8<-----8<-----8<----
ABOUT THE CARD SHELL GAMES VOLUME #1. v1.0.1
Code and Artwork (c)1992 Ralph S Sutherland.
Portions of code remain (c) Symantec Corp.
Welcome to the first of a series of solitaire card game releases. Volume
#1 is the first four games to be developed with a new card game framework
called the Card Shell. They all use full colour graphics including 40
pack designs and 60 background patterns.
This second 1993 release fixes a few more minor bugs.
Features include:
*They will (should?) work on all Apple screens at any colour depth.
The games require a mac with colour quickdraw capabilities (see below).
*The game applications have automatic saving of the current game
so you can play, quit and restart where you left off.
*They all have full undo and redo features to allow you to step
forward and backwards through a game and even use fast forward
and rewind to give rapid replays.
*Copies of games in play may be saved in sepearate files, in this way
several players could play the same setup and a tournament is possible.
All the saved games include their playing history.
*The game applications are designed with system 7.0 multiprocessing
in mind. When the player is not moving any cards around the games
use almost no cpu cycles and give maximum time to background processes.
When the user starts to play, the games take much more cpu time to give
a nice fast response.
*The shell design uses a shared resource file called 'Cards' which
contains all the bulky colour resources and sounds. This is around
350K. Each game can simultaneously share these reosurces, reducing
the disk space requirements greatly. Each game is about 70-90K.
For more details see the online help in the games ;-)
*****System requirements
They are designed to work best under system 7.0 or newer, although
they will still function with some loss of smoothness under system
6.0.7. The games use full 256 colour colour graphics, but they
have optimisations to work well under all depths from B&W to
32bit colour. However they require a mac with colour quickdraw.
At the moment this includes:
all Mac II computers (including the SE/30), all LCs, all Quadras,
Centris machines, Performas, the Classic II and the Colour Classic.
all powerbooks (except the PB100) and probably all newer macs.
They each want about 1MB of ram under system 7.0 and up to 1.5-2MB under
system 6 without 32bit Quickdraw
*****Credits
Design & programming: Ralph S Sutherland.
Testing: Neville Smythe and Kim Holburn.
Freeware, Enjoy!
Ralph S Sutherland August. 1993.
PS: The Example games folder contains some games that have worked out.
you can load them in and replay them with the rewind and fast forward
options.
-- Ralph S. Sutherland Joint Institute for Laboratory Astrophysics
-- ralph@zwicky.colorado.edu Colorado University, Boulder.
-- ralph@madras.anu.edu.au --------------------------------------------