Download tesla-game-kit.hqx (565,291 KB)
From: ckt@best.com (Chris Thomas)
Subject: Tesla Game Kit & Stuff
The Tesla Game Kit
Copyright 1994-1995 Chris K. Thomas. All Rights Reserved.
I'm at ckt@best.com.
Well, I've been going through my old archives, and I found this. It's a
demo game creation source code kit I wrote as a demo for MacPlay over a
year ago. It includes:
* a sprite toolkit optimized for sidescrolling arcade games, PixelBlizzard
* a sound engine capable of rudimentary music and sound effects, SSE
* a polygon hit testing engine to be used with the sprite toolkit, PolyMan
* a sample game using the C++ application psuedo-framework I was also using
for Misebirakasu at the time, MITORI Warrior
* some amusing fps estimates (1500 fps! yow!) and a wildly inaccurate fps
counter.
I was still learning C++ at this time, so wierdness in the framework is
likely. Project file for CodeWarrior 68k (probably DR/2, before the new
data-fork based file format!) included. It was written, as I recall, over
a period of two weeks, and is slightly incomplete as a result.
Freeware, on the condition that you give me credit in your about box if
you do use this for anything. I have no plans to update this stuff, as
I'm building a C++ game framework, completely unrelated to this project.